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Messages - J Abbott

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1
I know one of the greatest advantages of Photoshop is it's 'Undo' feature.  This feature has saved 1,000's of artists hours of work, by reversing mistakes they made.

I often wish that Kwik2 had an Undo feature too.  The problem I have is that after I make a change to a file I then discover that Corona simulator won't run.  Sometimes when I remove the new change I made the problem is fixed.... but sometimes the problem does NOT get fixed.

In developing a working method I've had to resort to frequent backups of the entire Kwik2 project folder instead.  So that way when a project gets totally beyond my ability to fix things I just reload the latest complete backup and rebuild from there.  I also try to run the simulator after every single change, in order to identify the problem mistakes I've made. 

The new Kwik2 feature that prints out the errors is fabulous.  I've often fixed problems using that. It would be cool if any problems that kept the Corona simulator from working could be printed out that would be almost as good as an Undo feature.

But I realize that an 'Undo' feature may just be just dreams, and no doubt the complexity is beyond my non-programmer understanding.


2
General Discussion / Re: How to do a puzzle
« on: October 11, 2012, 05:27:29 PM »
I searched the Corona forums for the term 'magnetic'... but didn't find anything.

I know that InteractiveTouchBooks has a great magnetic feature, that is used to great advantage.
I have no idea about how they do it, whether with a 'trap' or not.

Anyhow, I'm all for adding 'magnetics' to the Kwik2 lineup.  It would be a fabulous new feature and extremely useful in book apps.

Imagine building bridges, houses and adding and changing costumes to figures, just to name a few possible uses.



3
I see... well it was just an idea.

I certainly appreciate having the physics layers come with a name.  Makes working very quick!


4
Feature Request (RETIRED) / Automatic naming based on the photoshop layer
« on: October 09, 2012, 03:12:19 PM »
One feature I'd like to see would be automatic naming based on the photoshop layer. 

I see this is already employed with the Physics toolset... and it is very handy to have!
I often forget to rename a new button or action, so I'm stuck with a name - number ID that I can't remember.  But if everything was tied to the layer name, then it'd be a LOT easier to keep everything properly identified.

Just an idea...

5
General Discussion / Re: I've been trying to get Kwik2 Canvas to work...
« on: October 08, 2012, 07:52:17 PM »
Yes... I just now figured that out.  I see now how that works. THANKS! 

It looks like an awesome program, now that I finally have it up and running.

:0)

6
General Discussion / Re: I've been trying to get Kwik2 Canvas to work...
« on: October 08, 2012, 07:41:48 PM »
I finally got it to work... but only in one color choice.

Is it possible to add a dozen different colors? 

Also, as a note to other Kwik2 users who might be having the same problem, I only got the color to work on the simulator after adding in the picker.swf file.  Before that I had added in about 6 different files for photoshop, Kwik2.swf and it still didn't work.  It was only after adding in the picker.swf that it worked for me.

Thanks!

7
General Discussion / I've been trying to get Kwik2 Canvas to work...
« on: October 08, 2012, 09:30:47 AM »
I've been trying to get Kwik2 Canvas to work.  I did up a sample page which I'd be happy to send along.

I am unable to get the Corona simulator to show anything but black.  I have the latest version of Corona and Kwik2.  I have the latest flash on my browsers, I have Flash CS5, I have updated all the flash software I can find and I have gone to the Adobe Flash manager online page where I added in Photoshop, Kwik, Corona and every possible software to list of approved site links. I'm on Mac SnowLeopard.

I read all the online forum discussions I could find... but I found no solution.

But I still just get black.

I have the coloring line on a transparent layer in photoshop, just above the background layer.

Second question.  Once I do get colors to show in the simulator... does Kwik2 allow for a range of colors? Is it possible for one create a set of colors from new color sample layer canvas buttons?  I can't seem to find much detail about how a finished Canvas setup works.

I know that many e-books like having coloring features.

Thanks!

8
General Discussion / Sprite Sheet problems
« on: September 20, 2012, 05:46:07 PM »
I find it unbelievable that I can't for the life of me get a sprite sheet to work.

I have watched the Kwik youtube tutorial 4 times, I have followed every step, I have tried referencing the sprite sheet within the Build folder and outside the build folder.  I have tried everything.

WHAT is the problem?  The really odd thing is that once I did get it to work, but that's just 1 time out of 19 tries.

Also, is it really required to have the sprite sheet dimensions?  I noticed that on earlier versions of Kwik in the youtube video they only use the dimensions of the replacement.

Here's the Lua file for the failed simple sprite sheet test.

Thanks!

-- Book created by Kwik for Adobe Photoshop  - Developed by Kwiksher
-- Copyright (C) 2012 kwiksher.com. All Rights Reserved.
-- uses Director class, by Ricardo Rauber
-- uses DMC classes, by David McCuskey
-- Exported on Thu Sep 20 2012 14:39:37 GMT-0700

_G.kwk_readMe = 0

local director = require("director")
Gesture = require("dmc_gesture")
MultiTouch = require("dmc_multitouch")
system.activate("multitouch")
require("sprite")

display.setStatusBar( display.HiddenStatusBar )
imgDir = "images/"
audioDir = "audio/"

_G.lang = ""

_G.kBidi = false
_G.kAutoPlay = 0
local initPage = 1

local goPage = 1
--Bookmark function
local path = system.pathForFile( "book.txt", system.DocumentsDirectory )
local file = io.open( path, "r" )
if file then
   goPage = file:read("*l")
   _G.kBookmark = file:read("*l")
   if _G.kBookmark == 1 then initPage = goPage end
   io.close(file)
else
   local path = system.pathForFile( "book.txt", system.DocumentsDirectory )
   local file = io.open( path, "w+b" )
   file:write ( "1\n0" )
   _G.kBookmark = 0
   io.close(file)
end



-- Create a main group
local mainGroup = display.newGroup()

-- Main function
local function main()
   
   -- Add the group from director class
   mainGroup:insert(director.directorView)
   
   director:changeScene( "page_"..initPage )
   
   return true
end

--Clear timers and transitions
timerStash = {}
transitionStash = {}
gtStash = {}

function cancelAllTimers()
    local k, v

    for k,v in pairs(timerStash) do
        timer.cancel( v )
        v = nil; k = nil
    end

    timerStash = nil
    timerStash = {}
end

--

function cancelAllTransitions()
    local k, v

    for k,v in pairs(transitionStash) do
        transition.cancel( v )
        v = nil; k = nil
    end

    transitionStash = nil
    transitionStash = {}
end

--cancel all gtweens
function cancelAllTweens()
    local k, v

    for k,v in pairs(gtStash) do
        v:pause();
        v = nil; k = nil
    end

    gtStash = nil
    gtStash = {}
end

-- Begin
main()

9
I find once I get about 20 objects onto a page and have actions assigned to each, the working list on the Kwik page starts to get VERY crowded and items become hard to find.  I think it'd be helpful if you could have folders within the working page, preferably keyed to each layer.  That'd really help when pages get very busy with lots of actions.

Also... I'd love to see a magnetic physics feature at some point.  I searched the Corona site but couldn't find any magnetic links.  Magnetics can be very cool for puzzles and building things.

Can't wait to start on Kwik2!


10
One feature I'd wish to see would be a consolidation of actions and buttons and sounds.  As it is now, if I want to have a sound clip repeat 12 times I have to first make a button for the sound... then make a button for the action... then make a time button to set the repeat. 

Just one button would really make things simpler and quicker.

Thanks!


11
General Discussion / Does Qwik2 disable Qwik1?
« on: July 24, 2012, 07:14:06 PM »
I've not been working on Kwik lately... but just now trying to open a project with the the 1.9.8 update for Kwik and I can't get anything to open.

Nor can I get any new project to load.  When I fill in the new name and folder location, etc... nothing happens.

Any clues what I might be doing wrong?  Thanks.
I've worked on numerous Kwik projects in earlier versions and am familiar with most all the basics.  So I'm especially curious why I can't get anything to work now.

Thanks!

I'm looking forward to learning more about Kwik 2.



12
I'd vote for black bars and keeping the image ratio as close to the original as possible.

As an artist I find that the stretched images look awful.  But a simple black bar does not detract from the image quality and is much better than a stretched screen image.

If in fact the android platform will soon amount to 50% or more of apps sold, I'd think preserving quality of the image would be an important feature. 


13
I thought I read on the blog about the possibility of Kwik 2 having an option that it would just be for tablets.  I wonder if this is true?

From my point of view I'd think that it makes sense to have such an option, since there are so many variables in the tablet sizes between the iPad 1 - iPad 3 (coming) - Nook - Kindle - Galaxy Tab - Motorola, etc.

One problem I have in trying to create an app in the present Universal mode is that the screen stretching to fit these different screen sizes is significant.  An app that looks fine on the iPad might look too stretched out on the others. 

Since the market will no doubt soon be divided equally between Android and iPad, it'd make sense to develop a version of Kwik that would display correctly on both platforms.

Any comments on the subject would be most interesting to hear... thanks!


14
Feature Request (RETIRED) / Playing a sound file only once until completion
« on: November 18, 2011, 05:34:13 PM »
I wonder if there is any way to make a sound file play only once until completion before playing again?
I notice that with the simulator, if one repeats clicking on the sound file it plays again and again, creating a kind of echo effect with 7 versions playing all at once.

I could see that children using the buttons might just keep pushing and pushing to produce all kinds of echoes.

Also, I wonder if it's possible to have the previous page's sound file stop playing when a new page is turned?   I have some pages where the sound lasts about 7 seconds, so often when turning the page the remaining sound from the previous page is still playing.

These are just suggestions... so I thought I'd offer them up for some future update.

Thanks for the fabulous program, I'm great enjoying working with it and exploring new features!

p.s. Reading through the archive I see there is already a similar request... so I guess it's already been addressed.

15
General Discussion / Clues to discover problems in a Kwik file?
« on: November 17, 2011, 04:52:09 PM »
Just curious if anyone knows of any way to pinpoint the cause of Kwik files that fail to export completely.

Often I'll add some new audio or action to a project and then discover that when I go to export, the progression of processed files stops and I never get the final message popping up that reads: 'Before you build your final app, please replace the default icon files with your own design'.

Sometimes I finally just have to reload a previously saved version from Time Machine to restore the working Kwik file.

If there was some way to figure out the problem by reading the code that'd be great.  I wonder if there are any clues in the code that show you what to look for to find out what's causing the hang up?  I'd assume this must be a matter of reading the code and figuring out the mistake from there.  But I'd guess that requires a decent knowledge of Corona code language?

I tend to get this one a lot: Director Class -ERROR

Director ERROR: Failed to execute new (params) function on 'Page_1'.

Thanks for any hints.

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